Krymor
A downloadable game
Krymor is a little game prototype I made for my final year project at university that I've been polishing and improving upon for the past few months to the point where it is now (mostly) playable.
The concept of the game is essentially top-down Payday set in a modern-fantasy world that I've been working on (and using in nearly every project) for the past few years. There is only one map so far and it is rather small (especially compared to its initial design), but hopefully you can have some fun with it either way.
I don't ask for any money, but I did leave it "pay what you want" in case you want to help me
Note: I am primarily a game designer/programmer so do not expect the game to look amazing, but I tried my best with the skills I have! (the menus definitely need a complete redesign though)
Credits:
- All particle effects, textures, UI features, and scripting was done by me
- The pillars and holding area for the crystal were taken from Kenney's "Fantasy Town" asset pack (source: https://kenney.nl/assets/fantasy-town-kit)
- The assets for the pistol, revolver, SMG, assault rifle, shotgun and sniper are from Quaternius's "Animated Guns" asset pack (source: https://quaternius.com/packs/animatedguns.html)
- The assets for the trees are from Quaternius's "Textured Fantasy Nature" asset pack, modified to have randomly generated textures. (source: https://quaternius.com/packs/texturedfantasynature.html)
- Skeleton, slime, bat and dragon enemy models are from Quaternius's "Animated Monster" asset pack (source: https://quaternius.com/packs/animatedmonster.html)
- The model for the spider enemy is from Quaternius's "Easy Enemy" asset pack (Source: https://quaternius.com/packs/easyenemy.html)
(note: everything in the "forest spirit" enemy is made by me, as it's just a bunch of spheres)
- Some misc forest decorations come from Quarternius's "Ultimate Nature" asset pack (source: https://quaternius.com/packs/ultimatenature.html)
- The assets for the ammo pickups come from the "Low Poly Weapons Pack" by user Zsky on Poly Pizza. Source: (Low Poly Weapons Pack by Zsky [CC-BY] via Poly Pizza)
- The model for the player character is from the "Ultimate Modular Women" pack by Quatuernius (source: https://quaternius.com/packs/ultimatemodularwomen.html)
Sound Effects (all taken from Freesound.com unless specified)
Spider death sound taken from "dheming" (Source: https://freesound.org/people/dheming/sounds/197447/)
Skeleton death sound taken from "spookymodem" (Source: https://freesound.org/people/spookymodem/sounds/202091/)
Fireball sounds taken from "qubodup" (Source: https://freesound.org/people/qubodup/sounds/442827/)
Bat death sound taken from "Breviceps" (Source: https://freesound.org/people/Breviceps/sounds/468442/)
Dragon death sound taken from "d761747" (Source: https://freesound.org/people/d761747/sounds/503096/)
Slime sound effects taken from "mincedbeats" (Source: https://freesound.org/people/mincedbeats/sounds/593990/)
Assault rifle shooting sound taken from "lensflare8642" (Source: https://freesound.org/people/lensflare8642/sounds/145206/)
Ammo pickup sound effects taken from both "martian" (Source: https://freesound.org/people/martian/sounds/182229/?flag=1) and "snapssounds" (Source: https://freesound.org/people/snapssound/sounds/528112/)
Reload sound effect taken from "Shaana" (Source: https://freesound.org/people/shaana/sounds/222131/)
Pistol shooting sound effect taken from BBC Sound Effects (Source: https://sound-effects.bbcrewind.co.uk/search?q=07027178)
Sniper shooting sound effect taken from BBC Sound Effects (Source: https://sound-effects.bbcrewind.co.uk/search?q=07043178)
Shotgun shooting sound effect taken from Pixabay (Source: https://pixabay.com/sound-effects/shotgun-firing-4-6746/)
And if you couldn't tell from the amazing graphic design skills on display, the cover photo was made by me.
Things to expect from this game in the (far) future:
- additional maps
- more weapons and grenades
- more skills
- more enemies
- an expansion to the lore, worldbuilding and story of the game/heists
- controller support and control rebinding (haven't fully figured out both on Unreal yet but I have a good enough idea to get started on this soon)
- More accessibility options (it was a university project so accessibility stuff had to be delayed until *after* a lot had already been added as it wouldn't have added to my grade, so it'll take some time to change it all after-the-fact. (as an example, )
Status | Prototype |
Author | Cuddlyfishie |
Genre | Action |
Tags | 3D, Fantasy, Fast-Paced, Heist, Singleplayer, Top-Down, Unreal Engine |
Download
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